From: kilo a. G. K. <kg...@gm...> - 2013-08-01 20:15:43
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Hi, I'm on some beach so will report later, in a week or so. cheers kilo On Aug 1, 2013 8:20 PM, "Kristóf Kály-Kullai" <ka...@gm...> wrote: > Hello Xavier and all, > > when player enter in pit or push pause mode, all simu module, robots and >> others state are placed in pause state, it's why other network players are >> very slow in this state. >> For me actually better solution is to disable pause & pit stop in network >> state, I must look if is possible to have network state in ssggraph launch >> for this. >> > > For me it is too hard a restriction, so it can only be a temporary > solution. > > I think instead the modules should not be stopped, this is necessary for > the window where the player chooses the amount of fuel/ repair. So instead > this selection should be done before, while in racing, or this window > should not abandon the simu engine. Might be too big a change for 2.1, > though. > > >> Pause should be always disabled in network, because if car player is just >> stopped in middle track, dangerous for others players. >> > > > I agree with this. > > Cheers, > Kristof > > > ------------------------------------------------------------------------------ > Get your SQL database under version control now! > Version control is standard for application code, but databases havent > caught up. So what steps can you take to put your SQL databases under > version control? Why should you start doing it? Read more to find out. > http://pubads.g.doubleclick.net/gampad/clk?id=49501711&iu=/4140/ostg.clktrk > _______________________________________________ > Speed-dreams-devel mailing list > Spe...@li... > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel > > |