Hi all,

i droped now a line too the GIMP, OOO and Blender project to getting the permission of
in-game featuring for car skins and panels.

___/\_______________________________________________________________________

Ich darf kein Schuleigentum verkaufen.

|\/\/\/| 
|      |        Bart.
| (O)(O)        bart@neeneenee.de
C      _) 
|   ,_/         Linux for Designers - http://my.opera.com/area42/blog/
|   /           SweeTS delicious Typo3 development - http://typo3.area42.de/
/   \ 


Am Sonntag, den 28.12.2008, 10:56 +0100 schrieb Annick et Jean-Philippe:
Hi, Eckhard, and all.

Now, these gorgeous beauties are not waiting anymore ;-) :
just committed your great improvments to the sdl-port branch.

To my mind, we have to put them in the next release (trunk) ...
just waiting for the whole set to come to the same "haute couture"
level ... and also for the full authorizations to advertise
(thanks a lot, Eckhard, for the associated mails).

I recall here a list of Open Source projects you and Andrew had talk about
as good candidates for in-game advertising :
- Blender
- Inkscape
- Gimp
- Gnome
- OpenOffice (done)
- Scribus
- Typo3 (done)
- Eclipse
- Firefox (and other Mozilla apps)
- KDE
- Cygwin
- VLC
- Vim
- Postscript (not so open source : Adobe owns it, does it ?)
- SDL
- Crystalspace/Ogre/Plib
- Cube/Sauerbraten
- Neverball
- Wesnoth
- Pingus
- BZFlag
- Vegastrike
- No Gravity
- FIFE
- Danger from the Deep
- Beyond the Red Line

I would also add :
- OIS
- Python,
- OpenAL
- SubVersion
- SourceForge
- XEmacs
- Amarok,
- ...

Of course, Blender and Gimp would deserve a first class seat ;-)

Cheers,

Jean-Philippe.


------------------------------------------------------------------------------
_______________________________________________
Torcs-ng-devel mailing list
Torcs-ng-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/torcs-ng-devel