Playing via internet is very slow. Too slow for manual operation.
One second of game needs ~2 real world seconds.
How can you make some tests?
Well I did:
sed -i 's/TEST 0/TEST 1/' include/general.h
sed -i 's/DEBUG 0/DEBUG 1/' include/general.h
sed -i 's/COMMDEBUG 0/COMMDEBUG 1/' src/spacecomm.c
sed -i 's/int debugcomm1=0;/int debugcomm1=1;/' src/spacecomm.c
Then launched with
$ time bin/spacezero > game.log 2>&1
However the log is huge and doesn't seem very helpful.
If you know the game runtime maybe you can cound objects and make some statistics.
So I'll send both server log and client log.
Our ping is 50ms, very stable.