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YuGiOh Ultra.csproj    157 lines (157 with data), 6.5 kB

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C10E58B8-9D54-4CF4-AFBA-DF0E231D7949}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>YuGiOh_Ultra</RootNamespace>
    <AssemblyName>YuGiOh Ultra</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>yugionline.ico</ApplicationIcon>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mysql.data, Version=6.7.4.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>.\mysql.data.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="System.Xaml">
      <RequiredTargetFramework>4.0</RequiredTargetFramework>
    </Reference>
    <Reference Include="WindowsBase" />
    <Reference Include="PresentationCore" />
    <Reference Include="PresentationFramework" />
  </ItemGroup>
  <ItemGroup>
    <ApplicationDefinition Include="App.xaml">
      <Generator>MSBuild:Compile</Generator>
      <SubType>Designer</SubType>
    </ApplicationDefinition>
    <Compile Include="Classes\Enemy.cs" />
    <Compile Include="Classes\Field\CardStack.cs" />
    <Compile Include="Classes\Field\Deck.cs" />
    <Compile Include="Classes\Exceptions\EmptyStackException.cs" />
    <Compile Include="Classes\Field\Field.cs" />
    <Compile Include="Classes\Field\Hand.cs" />
    <Compile Include="Classes\Com.cs" />
    <Compile Include="Classes\Exceptions\InvalidCardException.cs" />
    <Compile Include="Classes\Exceptions\InvalidIndexException.cs" />
    <Compile Include="Classes\ICard.cs" />
    <Compile Include="Classes\Monster\IMonster.cs" />
    <Compile Include="Classes\SpellTrap\ASpellTrapCard.cs" />
    <Compile Include="Classes\SpellTrap\Spell.cs" />
    <Compile Include="Classes\SpellTrap\Trap.cs" />
    <Compile Include="wBattle.xaml.cs">
      <DependentUpon>wBattle.xaml</DependentUpon>
    </Compile>
    <Compile Include="wDeckManager.xaml.cs">
      <DependentUpon>wDeckManager.xaml</DependentUpon>
    </Compile>
    <Compile Include="wMenu.xaml.cs">
      <DependentUpon>wMenu.xaml</DependentUpon>
    </Compile>
    <Compile Include="wViewBattleCardStack.xaml.cs">
      <DependentUpon>wViewBattleCardStack.xaml</DependentUpon>
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    <Page Include="MainWindow.xaml">
      <Generator>MSBuild:Compile</Generator>
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    </Compile>
    <Compile Include="Classes\ACard.cs" />
    <Compile Include="Classes\Monster\NormalMonster.cs" />
    <Compile Include="Classes\Player.cs" />
    <Compile Include="MainWindow.xaml.cs">
      <DependentUpon>MainWindow.xaml</DependentUpon>
      <SubType>Code</SubType>
    </Compile>
    <Page Include="wBattle.xaml">
      <SubType>Designer</SubType>
      <Generator>MSBuild:Compile</Generator>
    </Page>
    <Page Include="wDeckManager.xaml">
      <SubType>Designer</SubType>
      <Generator>MSBuild:Compile</Generator>
    </Page>
    <Page Include="wMenu.xaml">
      <SubType>Designer</SubType>
      <Generator>MSBuild:Compile</Generator>
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    <Page Include="wViewBattleCardStack.xaml">
      <SubType>Designer</SubType>
      <Generator>MSBuild:Compile</Generator>
    </Page>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
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    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <AppDesigner Include="Properties\" />
  </ItemGroup>
  <ItemGroup>
    <Resource Include="yugionline.ico" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>