I had a quick look to your changes in rcssserver3d, but I don't know
how the color of the card is determined. How should we do it in
rcssserver3d? Do you propose to decide about the color inside the
monitor (e.g. Roboviz) by sending foul type but not adding an
agent's foul counter?
With just over a month to go, I guess it's time to put a
release together for the simulator version for Eindhoven. I
just committed something I wanted in there: the ability to
send foul information to the monitor. Attached is a quick
(and a bit dirty) patch to make this information visible in
RoboViz; you should get a list underneath the top bar
showing fouls for 10 seconds.
With this, my suggestion is to put Patrick's rule
implementations into the new version, but have no automatic
penalization on them. Instead, the foul is shown in the
monitor (with a yellow card instead of a red card), and the
human referee can decide on the action to take. Even if we
ignore them in the end, it should still give us an idea of how
reasonable the calls are in a tournament.
I wanted to integrate Patrick's implementation but I'm not sure
about the details.
P.S. I'd like to prepare the release in a few days (hopefully 2-3).
Please let me know if there are any pending changes.
Looking forward to your opinins.
@Hedayat: you have the most experience putting a release
together, would you have time to do this in the near future?
Adaptive Systems Research Group
Department of Computer Science
University of Hertfordshire
rc-ss3d-tc mailing list