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SGL (and fltlib) v0.7.0 Released

SGL is a scene graph API which manages all the data needed to render a 3D scene. One of its goals is to achieve greater efficiency by performing state sorting and culling before rendering with OpenGL.

This is a long awaited release that adds many new features and fixes a number of bugs. Read the Changelog for more details (also note that fltlib v0.7.0 has been release simultaneously with an open license).

Posted by Scott McMillan 2004-05-13