SGL v0.6.0 Released

SGL is a scene graph API which manages all the data needed to render a 3D scene. One of its goals is to achieve greater efficiency by performing state sorting and culling before rendering with OpenGL.

This release adds reference counting capability to the geometry data (coords, normals, colors, and texture coordinates). It also contains some bug fixes and performance improvements.

Posted by Scott McMillan 2002-07-03