Hey guys,
I'm looking to use SDCC to develop some code for an Z80 based arcade game: Pole Position.

I have some sample C code that I've compiled and it looks like the compiler successfully compiled and linked everything but what I'm looking for is a resulting binary file that I can burn into the game's ROMs (or load up in MAME) to test it out. I see an intel HEX dump. Are there flags I can pass to the compiler to have it dump straight to a binary file?


"Please don't judge my God by my inability to follow him"  - Chris Mollins