#1014 Little Big Adventure Support

closed-rejected
Max Horn
None
5
2008-08-19
2008-08-11
Martin Gerhardy
No

Hi,

this patch adds support for LBA (Relentless Engine). The code was taken from the twin-e project (GPL - also hosted at sourceforge.net but no activity). Also integrating it into scummvm would allow me (and others of course ;) ) to play the game on other plattforms, too.

I've modfified the code to use the scummvm filesystem stuff. The game runs but has some flawback. The menu controll is too fast and the videos are not shown in the screen resultion.

Discussion

  • Relentless Engine (gzipped)

     
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  • Max Horn
    Max Horn
    2008-08-12

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    As far as I know, LBA is a 3d game, which would make it unsuitable for ScummVM.

    Anyway, no time for a close review of this patch, but already in the first few lines I see that it uses SDL.h and other stuff from SDL, so of course it would not be suitable in this form for inclusion, regardless of fundamental questions like the above one :). BUt I guess you wanted to know whether it's worth the effort before converting everything... But note that even if we do not accept this into ScummVM proper, you could still maintain it as an add-on plugin.

     
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    Depends on how to define 3D - there is no hardware acceleration needed to play it. It's as much 3d as monkey island 3 is ;) Only the characters are "pseudo" 3D, the world and stuff like that are not (e.g. you can't roatate them - they are bitmaps afaik).

    Yes, i just wanted to know whether it's worth to continue the work.

     
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    Yes, this thing is questionable, I do not have a firm opinion on it.

    From the other hand somebody may point to Inherit the Earth which also has some of its rooms in isometric projection:
    http://www.scummvm.org/screenshots.php?cat1=2&cat2=1

     
  • clem
    clem
    2008-08-13

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    To chime in, there's a thread on the forum about it too http://forums.scummvm.org/viewtopic.php?t=6074
    To me LBA seems to be more related to Grim Fandango (or EmI as mentioned in a prior post further down on this tracker item)

     
  • Joost Peters
    Joost Peters
    2008-08-13

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    From what I remember LBA, while a very nice game, was a direct-controlled, isometric perspective "action adventure" with polygonal 3d models and a fairly large number of fighting scenes. Definitely not what I'd consider a good fit for ScummVM.

     
  • Max Horn
    Max Horn
    2008-08-19

    • assigned_to: nobody --> fingolfin
    • status: open --> closed-rejected
     
  • Max Horn
    Max Horn
    2008-08-19

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    Rejected, see discussion on scummvm-devel.