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#666 Option suggestion: stereo channel swap for MT32 emulation...

open
nobody
None
5
2013-04-21
2012-10-12
Ashram Mahone
No

I have noticed that, with certain games like the VGA remake of "Space Quest 1," that the stereo channels are reversed. This is noticeable on the beginning of the game where the droid that flies past Roger Wilco from right to left has its sound panning from left to right.

Could there be the option of implementing a channel swap option in the audio settings for MT32 emulation to help correct for sound problems like this?

Discussion

  • Ashram Mahone
    Ashram Mahone
    2012-10-12

    To clarify, this occurs only with the MT32. While with the real MT32 this can be remedied by swapping the audio connections, this isn't an option with MT32 emulation, thus the suggestion of being able to reverse the channels for MT32.

     
  • Er... are you referring to the split second where the droid runs screaming from the right of the screen to the left?
    The robot does a very short "bleep" and goes away. The whole scene happens so fast that I can't figure out if there's an issue with the "bleep" or not.... (as in, within 2 seconds or so)

    Is this the part you're referring to?

     
  • Ashram Mahone
    Ashram Mahone
    2012-11-07

    "are you referring to the split second where the droid runs screaming
    from the right of the screen to the left?"

    Correct. But the point is that the only way this can occur is if the stereo channels are reversed, which can affect the entire game. When using Ad-Lib, the stereo channels are correct.

    My concern is that this could be a problem with other games, too, so I was wondering if the option to swap channels on games where this reversal is obvious was possible.

     
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