Example animations: when your character cuts rope to spring himself up to Juliette's tower room... and same again later when he pole vaults himself to Juliette's tower room.
Firstly, please can you indicate what version of the ScummVM IOS port you are using? This is listed above the logo on the launcher screen.
If this is v1.6.0 or earlier, then please download and install the latest daily build from here and retest please:
Secondly, please can you attach a savegame just before this point of each missing animation (at least the two cases you mention) to allow easy replication and investigation by the developers?
Thirdly, what IOS device are you using? Please include OS version.
Fourthly, it would be useful for you to attach a text file to this bug listing your Touche datafiles and the associated file MD5sums so we can eliminate corrupted, damaged or variant datafiles as a cause for this. The output of a tool such as http://md5summer.org/ would be optimal.
Without answers to these points, investigating this problem could be a long and painful process.. please help us here by providing this.
Attached 2 files
Saved game. Just use the DAGGER on the rope.
It looks funny animation actually...
iOS 5.1.1 (coz it's jailbroken iPad).
my current buildbot is 1.7.0git7563-gdc4b9b8
coz I updated like 2 days ago... but the bug was from a previous buildbot...
just tested it again, it does look funny animation though...
Better example is when character visits Juliette's tower a 2nd visit when he has to pole vault up to it.
He just runs a few steps and then disappears!
andwan0: Could you attach a savegame at or just before the 2nd visit with the pole animation please?
Also, could you check this with the same datafiles on the latest Win32 desktop nightly and v1.6.0 please?
I can see a possible minor issue in the first "cut rope with dagger" animation, but this does not appear as severe as you are indicating.
Also, could you try this under the original interpreter running under DOSBox please to see if this occurs there and to attach a equivalent savegame for the developers to compare with? Thanks.
I have compared my Touche datafiles with the md5sums you attached. The touche.dat datafile matches, but I don't have the same *.sof datafile which you have, which is the FLAC compressed version of the music. Mine is uncompressed, but this should not affect the animation, though I would try with both compressed and uncompressed on a v1.7.0git Win32 desktop build to see if that exhibits the same issue with compressed and not with uncompressed.
P.S. For future reference, I was trying to replicate with the attached savegame and latest git master on Linux x86_64.