#6448 SCUMM HE: Pajama Sam 1 softlock with Carrot in Kitchen scene

Pajama Sam 1
open
nobody
5
2013-11-06
2013-11-05
rosenl1015
No

Hello, I am experiencing a softlock in the cutscene where Pajama Sam has the carrot and he is in the room where the fridge, knife, and other cooking things are. For some reason, the game will randomly softlock on me. It only happens sometimes (90% of the time) but it is very annoying. Is there any way to fix it?

Discussion

  • rosenl1015
    rosenl1015
    2013-11-05

    • priority: 5 --> 9
     
  • rosenl1015
    rosenl1015
    2013-11-05

    I am running Windows 7 - 64 Bit.

     
  • rosenl1015
    rosenl1015
    2013-11-05

    When I saved this was one of the files.

     
    Attachments
  • rosenl1015
    rosenl1015
    2013-11-05

    This was the second file.

     
    Attachments
  • rosenl1015
    rosenl1015
    2013-11-05

    I am also running version 1.6.0
    When I downloaded the program a few days ago, I downloaded it from the 1.6.0 release binaries and downloaded the Windows Installer.

     
  • rosenl1015
    rosenl1015
    2013-11-05

    Also, I don't believe it's the game itself. I have tried 2 different copies of the game.

     
    • priority: 9 --> 5
     
  • digitall
    digitall
    2013-11-06

    • summary: Pajama Sam 1 Softlock --> SCUMM HE: Pajama Sam 1 softlock with Carrot in Kitchen scene
     
  • digitall
    digitall
    2013-11-06

    rosenl1015: I assume by "softlock", you mean a temporary freeze of the game denying user input...

    Could you do the following to help us investigate:
    1. Please could you attach a text file to this bug containing a file listing of your Pajama Sam 1 datafiles, preferably with file md5sums? The output of a tool such as this: http://md5summer.org or other tool from http://wiki.scummvm.org/index.php/Reporting_unknown_MD5_checksums would be optimal.

    2. Could you try playing the game with the original interpreter and see if this problem occurs? This would help us to determine if this is a script issue or if this is due to our implementation of the SCUMM HE engine. If you do this, please attach an original interpreter savegame at the point of the bug to this artifact to help us with diagnosis and comparison.

    3. Could you try playing this from a newgame on previous versions of ScummVM say 1.5.0, 1.3.0, 1.0.0 etc. and see if this works on any previous version? ie. this will help us determine if this is a regression and when it was introduced..

     
  • digitall
    digitall
    2013-11-06

    4. It may also be worth trying this on a Win32 machine as well to see if this is a bug specific to 64 bit machines...