#6368 R2R: Item boxes not drawn entirely

Paul Gilbert
Graphics (902)
Hubert Maier

ScummVM 1.7.0git (Jul 4 2013 18:20:27)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2

When ego walks near to the bottom of the screen a two pixel wide area of the underneath lying "item boxes" gets (re)drawn (those pixels are missing in the first place-instead the game area is drawn over them)
Just walk ego to the bottom and let him/her walk there as close to the bottom as possible.
(This goes for all the rooms on the ship i could test - only Quinn right now, but i'll assume it's everywhere)

Ringworld 2: Return to Ringworld (CD/DOS/English)

AmigasOS4 - PPC - BE - SDL
gcc (GCC) 4.2.4 (adtools build 20090118)


  • Paul Gilbert
    Paul Gilbert

    Thanks for the submission, but R2R isn't yet complete - it's still a work in progress being done on master. So we're not accepting bug reports yet.

  • As mentioned, R2R isn't yet complete - it's still a work in progress. Closing as "Later"

    • assigned_to: nobody --> dreammaster
    • status: open --> closed-later
    • Group: --> TsAGE: Return to Ringworld
  • Paul Gilbert
    Paul Gilbert

    • status: closed-later --> closed