Learn how easy it is to sync an existing GitHub or Google Code repo to a SourceForge project! See Demo


#6367 R2R: Sound loop produces dissortion

Paul Gilbert
Hubert Maier

ScummVM 1.7.0git (Jul 4 2013 18:20:27)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2

There can be a slight "thump" sound heard whenever the background "humhum" sound loops, especially in the crew quarters.
May also affect other sound/music loops in the game

Ringworld 2: Return to Ringworld (CD/DOS/English)

AmigasOS4 - PPC - BE - SDL
gcc (GCC) 4.2.4 (adtools build 20090118)


  • Paul Gilbert
    Paul Gilbert

    Thanks for the submission, but R2R isn't yet complete - it's still a work in progress being done on master. So we're not accepting bug reports yet.

  • As mentioned, R2R isn't yet complete - it's still a work in progress. Closing as "Later"

    • assigned_to: nobody --> dreammaster
    • status: open --> closed-later
    • Group: --> TsAGE: Return to Ringworld
  • I do hear occasional pops, seemingly whenever a sound effect is triggered, but I get that if I run it in DOSBox as well. But maybe you were talking about something more pronounced than that?

    I was surprised to see that the background hum appears to be an AdLib sound effect, rather than a digitized one.

  • I should clarify, and say that the humming appears to be two sound effects playing simultaneously, and they are triggered at regular intervals. It's when those effects are triggered that I hear pops, not elsewhere.

  • Hubert Maier
    Hubert Maier


    That is exactly what i was referring to, thanks for confirming.

    I completed the game and the only place where it happens is on the Lance of Truth.
    Two slightly differing background sounds are being played and whenever one sound stops and the other starts a dissortion sounding like a "thud" can be heard.

    I don't know if the "Closed-Later" still applies as the game is "supported", so i'll add it to this item