#6250 SCI: QFG1VGA: Missing dialogue when speaking to Kaspar

closed-fixed
5
2013-02-17
2013-02-16
Eric Oakford
No

If you try to talk to Kaspar the shopkeeper when he's reading his book (possible if you walk a little bit away from him; he'll get back to reading), you'll get an error message saying "<Messager> 322: 14, 1, 19, 1 not found". This doesn't cause any problems, but it does happen in the original interpreter as well.
The message that should be called is: "Either the shopkeeper can't hear you or he's ignoring you. Try striding right up to the counter." This string is in 322.msg, at "14, 2, 19, 1, 99". The developers had made a slight typo in the script.

ScummVM version: 1.6.0git2625-gadc338c
Language: English
Version: L.rry.021, 2.000
Platform: Win32

Discussion

  • Eric Oakford
    Eric Oakford
    2013-02-16

    Slight typo in the script calls an error.

     
  • Eric Oakford
    Eric Oakford
    2013-02-16

    • milestone: --> SCI: Quest for Glory 1
     
  • Looks like a typo in the game scripts - this will need a script patch

     
    • summary: SCI: QFG1VGA: " 322: 14, 1, 19, 1 not found" --> SCI: QFG1VGA: Missing dialogue when speaking to Kaspar
     
  • Fixed in commit 61ec6c9. The fix should be available in the next daily build

     
    • status: open --> closed
     
    • assigned_to: nobody --> thebluegr
    • status: closed --> closed-fixed
     
  • Sorry, I meant commit d830b27.