Work at SourceForge, help us to make it a better place! We have an immediate need for a Support Technician in our San Francisco or Denver office.

Close

#6084 TSAGE: Blue Force - Character stuck on animation loop

TsAGE: Blue Force
closed-fixed
Paul Gilbert
7
2013-11-16
2012-07-06
Anonymous
No

When you try to close the gate in the island warehouse, the main character gets stuck in a loop of closing the gate animation. The gate remains open and you are unable to continue game any further. You can, how ever, access the game options by pressing assigned function key.

Discussion

1 2 > >> (Page 1 of 2)

  • Anonymous
    2012-07-06

    • summary: Character stuck on animation loop --> Blue Force: Character stuck on animation loop
     
    Last edit: Anonymous 2014-03-25
  • digitall
    digitall
    2012-07-06

    toimint: Thank you for reporting this bug. However, in order to progress this, we will need some further information:
    1. Please can you indicate your exact version of ScummVM you are testing with (This can be seen below the logo on the launcher i.e. v1.5.0XXX-git?
    2. Please can you indicate your operating system?
    3. Please can you attach a savegame just prior to this point, to this bug as an attachment. Please check that you can reliably replicate the bug from this.
    4. Please attach a file listing of your Blue Force datafiles with file MD5sums as a text file to this bug. The output of a tool such as http://md5summer.org/ would be optimal. This is to identify your exact version and eliminate corrupt datafiles/esoteric variants.

     
  • digitall
    digitall
    2012-07-06

    • summary: Blue Force: Character stuck on animation loop --> TSAGE: Blue Force - Character stuck on animation loop
     

  • Anonymous
    2012-07-07

    Blue Force MD5sums

     
    Attachments

  • Anonymous
    2012-07-07

    save front of the warehouse

     
    Attachments

  • Anonymous
    2012-07-07

    The bug should occur, when you try to close the gate of the warehouse

    The OS is Win XP, SP2
    ScummVM version: 1.5.0git3365-ge4378d5

     
    Last edit: Anonymous 2014-07-02
  • digitall
    digitall
    2012-07-08

    tomint: Just checked your MD5sums. You have the Blue Force Floppy version, rather than the CD version.
    This is confirmed by the savegame being blueforce-* rather than blueforce-cd-*

    Renaming and loading this savegame into Blue Force CD, I can't replicate this issue (or see any memory issues) while running the latest Git master on Linux x86_32.

    Since the engine is slightly different internally between the CD and Floppy versions, I suspect that it will require a TSAGE developer with the Floppy version to replicate and fix. This may take a little time. Please be patient and stand-by.

     
  • digitall
    digitall
    2012-07-08

    • assigned_to: nobody --> strangerke
     
  • digitall
    digitall
    2012-07-08

    Strangerke: Do you have a copy of the Floppy version of Blue Force? If so, can you try replicating the bug with it from the given savegame? Also can you see if it match the file MD5sums given?
    If not, would dreammaster have a copy?

     
  • Paul Gilbert
    Paul Gilbert
    2012-07-08

    We had a user mention this bug previously, bug unfortunately then, as now, I couldn't replicate any problem. What might be useful is to start the action, and then immediately use Ctrl-F5 to open the GMM, and save the game. And then verify that the problem does occur. That way, we'll have the same conditions, exact same point you clicked on the gate, etc. and may be able to finally figure out under what conditions the loop is happening.

     
1 2 > >> (Page 1 of 2)