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#5608 TOON: Game Crashes On Entering Crate in Second Act

Toonstruck
closed-fixed
5
2011-03-13
2011-03-13
Lewwy T
No

The game crashes when Drew attempts to climb into wooden box (when you have released Ray from it)

Playing on the latest Daily Build (March 13th)

On Windows Vista, in English

Discussion

  • digitall

    digitall - 2011-03-13

    Replicated with attached savegame (just get in crate) with:
    ScummVM 1.3.0git3714-g0360b4a-dirty (Mar 13 2011 18:12:58)
    Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib FluidSynth Theora
    on Linux x86_32

    The engine aborts with:
    scummvm: ./common/rect.h:103: Common::Rect::Rect(int16, int16, int16, int16): Assertion `isValidRect()' failed.
    So this is probably a regression from the recent dirty rects implementation.
    Will bisect to confirm.

     
  • digitall

    digitall - 2011-03-13
    • assigned_to: nobody --> sylvaintv
     
  • digitall

    digitall - 2011-03-13

    Savegame For Replication

     
  • digitall

    digitall - 2011-03-13
    • summary: Game Crashes Wooden Box --> TOON: Game Crashes On Entering Crate in Second Act
     
  • digitall

    digitall - 2011-03-13

    Confirmed with bisect that the problem first occurs after:
    commit 53d6a4f831c9e7c7de594cdaed3c8546b41ea2e2
    Author: sylvaintv <sylvaintv@gmail.com>
    Date: Tue Mar 8 00:51:21 2011 +0100

    TOON: Decrease CPU usage

    Added dirty rects
    Reduced the max FPS from 60 to 30

     
  • digitall

    digitall - 2011-03-13

    Fixed in 3964ce81233c3e76b90cd8363781ac2a0558ed12 "TOON: Add more dirtyRect checks".

    Will close.

     
  • digitall

    digitall - 2011-03-13
    • status: open --> closed-fixed