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ScummVM trunk r51098
Linux/amd64 with g++ 4.4.4
Games tried: Monkey 2 and The Dig
The "mute" setting is not respected by SCUMM at all, neither when using it while the game is running via the GMM nor on startup.
I tried adopting ScummEngine::syncSoundSettings so that it behaves the same as Engine::syncSoundSettings when the "mute" config key is set to "true", but that only fixes digital iMuse it seems. At least then the mute option worked fine in The Dig, while not at all in Monkey 2 (tried with AdLib).