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#4 Not playable files

v1.0 (example)
open
nobody
None
9
2014-12-16
2013-06-05
keygenmusic
No

Hi, I have some files ripped from intros and trainers but i can hear only silence while playing them.

1 Attachments

Discussion

  • Ben G. Han

    Ben G. Han - 2013-06-05

    I'll have a look and get back to you. Which sc68 version are you using ?

     
  • Ben G. Han

    Ben G. Han - 2013-06-06

    Hello,

    I've figured out and fixed the problem. Mainly the player do not initialize the volume of the voice which was set to 0 by default by sc68 paula emulator. That's a weird behavior for a player not to initialize those registers if you ask me. Anyway I've changed sc68 behavior in that matter. The volume are now initialized to 64 by default.

    On the side part some chunks (loop and time) in your files had wrong values. I have modified sc68 loader to prevent such values (more sanity checks) and I have made new versions of your files with the proper duration/loop values (by using mksc68).

    Thanks for using sc68. Please don't hesitate to send me new music files, even if I'm a bit slow to update sc68 collection I do not desperate to release an update some day.

     
  • keygenmusic

    keygenmusic - 2013-06-09

    Nice to hear that!
    Just 2 things:
    1. Now with the current winamp plugin those files refuse to open.
    2. Maybe this is not the right thread to ask it but how do i complie winamp plugin with current svn checkout? (BTW i tried to compile everything as said in README under win32 using mingw and it seems to compile fine).

     
  • Ben G. Han

    Ben G. Han - 2013-06-09

    Hi,

    1. Okay I did not pay attention and I've probably create v2 header files.
    2. The current winamp plugin is not yet in source control.

    Here is an archive with the dll (just replace the old one) as well as the source file. You can compile it with mingw (msys or cygwin). For this version I've used i686-w64-mingw32-gcc from cygwin, I also have successful compilation with i686-pc-mingw32-gcc.

     
  • keygenmusic

    keygenmusic - 2013-06-10

    I've posted an answer here put i can't see it appear, maybe because of attachment. So i repost it:

    Thanks, it works! Is it possible to convert them to v1 header keeping them playing correctly with new plugin but at the same time keep compatibility with old version or at least keep it playing silence but at least keep files "openable".

    All sc68 files that i have are always inside the latest musicpack on keygenmusic.net. (i tried to attach them in previous post - http://denis111.keygenmusic.org/allsc28-201305.7z). Also i have coded small and simple ripper(with source) http://www.keygenmusic.net/soft/sc68rip.zip

     
  • Ben G. Han

    Ben G. Han - 2013-06-16

    Sorry for the late answer.

    No I don't think new files can be backward compatible. The header is nothing. Not a problem in fact it was more of a test than a real thing. The problem is that some file TAGs might not be supported by the old version of sc68, and unfortunatly sc68 will cowardly refuse to open the file (even with those tag are harmless).

    The only thing I can do about it is to try not to save any of the offending TAG unless
    -1- they are necessary
    -2- version 2 header is used (but I'm not even sure I will release V2 header as they are already some tools like magic that detect sc68 file properly with the old header and the new one is not helping anything really)

    Thank you for the files.

    I have joined here a dev version (should be stable enough) of sc68 new plugin for VLC if you care to try it.

     
  • AntonZab

    AntonZab - 2014-12-16

    Hello. In your latest plugin for winamp in_sc68 menu disappear File information. And it was in a previous version. And play without sound one song. And in the last version, she played.

     
    • Ben G. Han

      Ben G. Han - 2014-12-16

      Hello. Thank you for the report. I think you referring to a known bug. I've just open a bug request for it (https://sourceforge.net/p/sc68/bugs/15/). Have a look.

      Please try to open a new request for something totally unrelated. It's easier for someone with the same problem to find this.

      In short until I've fixed the link problem you have to add libsc68/dial68/winui/resource.rc directly to the plugin compilation or in other word add resource.o to the finale link command.

       

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