I tried to use the library name/CTLSPEC in my create bound RPG compile
option, but it doesn't work. It compiles some other member I am not even
working on in the editor. If I use library name/member name, it works fine.
is there something i am missing? CTLSPEC would be really helpful, if I could
get it to work. Also, how can I specify to use the library of the member when
compiling, instead of having to give a specific library name in the compile
I never used *CTLSPEC (didn't even know what it did). I looked it up and I can
say that it ain't supported at the moment.
If you need it than open a ticket at
Let me ask this a different way. How can I compile (using the CRTBNDRPG global
template) without having to change the compile options for every different
Simple: You can't.