From: Julie S <msjulie_s@ya...> - 2010-08-29 13:49:29
I typically just use outboard hardware MIDI, so 1 device has 16 MIDI channels and each are accessible via RG Special Parameters. As I've tinkered with some of the Audio features lately and looked at the SoftSynth devices, I question why we've chosen 16 instruments for audio and 24 instruments for softSynth's. Does anyone know why we do this?
The only reason I see that we limit the audio is because the audio mixer would get too wide and there is no mechanism to request more instruments or remove them.
I have no clue about the softSynth instruments, what would be limiting them other than the lack of a method to request more or remove them.
I know our several features deep in the the special parameters box rely on 16 and 24 as magic numbers when doing things...but I don't consider that a real reason.
What are your thoughts?
From: D. Michael McIntyre <michael.mcintyre@ro...> - 2010-08-29 17:08:58
On Sunday, August 29, 2010, Julie S wrote:
> I know our several features deep in the the special parameters box rely on
> 16 and 24 as magic numbers when doing things...but I don't consider that a
> real reason.
They're pretty much just magic numbers as far as I remember. Pick a number.
16 sounds good. 16 MIDI, 16 audio. Well, we might want more than 16 synth
plugins, how about 24? Why 24 and not 32, I have no idea. Most likely
because 24 is the next highest magic number in audio after 16, and it was felt
32 would offer too many plugins. You can easily run your system out of
resources using a large number of plugins, which is probably why there's an
arbitrary ceiling in place.
D. Michael McIntyre