From: Chris C. <ca...@al...> - 2001-10-30 12:43:55
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Richard Bown wrote: > Well, the problem is, QLabel.setPixmap() is really too slow for the > update. [...] Anyone know a double buffering trick Hmm. Not offhand, but perhaps if you check the code in I'll see if I can think of any interesting ideas. There's probably some easy way around, even if it does involve not using labels (a canvas with all of the pixmaps rendered onto it? update by creating a new sprite and removing the old one?) but I obviously can't tell whether that's far too much work or not. I'm sure we can come up with something though. Chris |