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File Date Author Commit
common 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
constant 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
debug 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
global 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
headers 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
source 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
1.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
10.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
11.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
12.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
13.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
14.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
2.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
3.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
4.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
5.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
6.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
7.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
8.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
9.map 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
GPL.txt 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
Readme.txt 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
die.wav.off 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
font.ttf 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
makefile 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
menu.png 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
readme_code.txt 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
teleport.wav 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
tileset.png 2009-02-23 auraomega [r5] First official working version of Roadblocks co...
warp.wav 2009-02-23 auraomega [r5] First official working version of Roadblocks co...

Read Me

Roadblocks V1

#####
Release Version

Blocks:
-White blocks are walls, these are impassible.

-Blue blocks are teleports, entering a teleport means you'll exit a teleport elsewhere on the map. Entering a teleport you just exited won't return you to the previous one, so be careful.

-Multi-coloured blocks are the end-of-level teleport.

-Green arrows are singal directional blocks, they will allow you to pass only in the direction they point, otherwise they will act as a wall.





Features:
-Up to 26 teleports

-Map size up to 48x27 (PSP screen size).

-Customisable map files (instructions coming soon)

-Pratically infinite levels by adding your own

-Sound effects and music. File names: warp.wav, teleport.wav, die.wav and music.wav

-Ability to skip to any map from the start menu





Buttons:
-Up/Down/Left/Right: Movement

-Space: restart level, select menu option





Issues:
-Cannot quit the game if you are looping in teleports (supplied maps do not loop)

-If switching between windows, the framerate appears to be affected for unknown reasons.





Fixes/additions since pre-release one:
-Added goto level

-Fixed not dying if going off map in certain ways.

-Added sound effects

-Fixed the X button on menus

-GPL Warning and licence terms upon start

-Added a "movie" at the startup.

-Added the ability to use structured map files to make editing easier





To be added:
-Credits page upon completion

-In-game statistics (death count, current map, etc).

-Instructions page

-Forceful directional blocks (red arrows) which will push the user in the allotted direction if on top of.

-Hint files? (Maybe, but these will have to be designed by the creator)

-Add in-game stats