Code (old) Log

Commit Date  
[010856] (defaulttip) by theshark

[Codechange] Skeletonview only uses one material now. beams get colored via vertexcolors. Frameratedrop is gone :)

2013-11-30 14:19:08 Tree
[a13059] by neorej16

[Fix] Vehicle-spawned message works again in multiplayer.

2013-10-09 21:40:44 Tree
[be4eab] by theshark

[Add] CaelumFogStart, CaelumFogEnd to terrn2 to control the Fog.
[Revert] 328, idea not workig as expected

2013-07-28 12:45:24 Tree
[6f23c0] by theshark

[Add] Option to forbid RoR to override the Caelum Fog
add CaelumCustomFog = 1 to the General-Group in the terrn2 file to use it

2013-07-26 16:43:10 Tree
[b7b786] by ulteq ulteq

[Codechange] Cleanup and CacheSystem::fileTime reworked

2013-07-04 17:19:46 Tree
[6508a9] by ulteq ulteq

[Fix] Fixes the preview image not showing up on the first selection

2013-07-04 13:56:53 Tree
[244bf4] by ulteq ulteq

[Cleanup] Cleanup++

2013-07-04 13:55:25 Tree
[cb9c79] by ulteq ulteq

[Fix] Fixes skin selection selector window not appearing

2013-07-04 12:49:38 Tree
[594042] by ulteq ulteq

[Cleanup] Cleanup++

2013-07-04 12:43:42 Tree
[9c205b] by ulteq ulteq

[Add] Added a LOG message in case Collisions::resizeMemory(long newSize) fails

2013-07-03 20:30:58 Tree
[e46b8f] by ulteq ulteq

[Fix] Fixes waves when multiple trucks are activated
* mrTime was updated incorrectly
* and some cleanup in Beam::hookToggle(...)

2013-07-03 00:23:41 Tree
[460c89] by ulteq ulteq

[Fix] Fixes the activation mechanism for desactivated trucks
* moving desactivated trucks are now able to activate other trucks

2013-07-02 23:33:44 Tree
[394f01] by ulteq ulteq

[Codechange] Some work on the Beam destructor (still far from good)

2013-07-02 20:55:00 Tree
[85939a] by ulteq ulteq

[Codechange] Enabled full engine simulation for DESACTIVATED trucks
* necessary for scripted vehicles

2013-07-02 20:13:36 Tree
[8ce8aa] by ulteq ulteq

[Fix] Fixes forwardcommands if triggered from player input

2013-07-02 20:04:28 Tree
[89f27e] by ulteq ulteq

[Fix] Prevents game crash when removing a truck that is not the last one spawned

2013-07-02 19:06:10 Tree
[ddc5b2] by ulteq ulteq

[Cleanup] Improved getTruck and getCurrentTruck

2013-07-02 19:03:39 Tree
[e9359c] by ulteq ulteq

[Fix] Prevents game crash when leaving trucks/loads with no cinecam defined

2013-07-02 12:06:14 Tree
[3d7ee0] by ulteq ulteq

[Codechange] Cleanup and first usage of the new runThreadTask function
* minor changes in the new multi threading code
* cleanup in calcBeams

2013-07-02 12:05:10 Tree
[235944] by ulteq ulteq

[Codechange] Further work on flexitCompute
* replaced Ogre::Matrix3 * Ogre::Vector3 multiplication with hand written equivalent
-> seems to help the compiler produce better code

2013-06-30 18:37:03 Tree
[bb6c7e] by ulteq ulteq

[Codechange] Reduced the flexbody computation synchronization overhead

2013-06-26 02:46:29 Tree
[287995] by ulteq ulteq

[Fix] Avoids a possible crash (access violation) with the new threading

2013-06-24 22:18:21 Tree
[745abb] by ulteq ulteq

[Codechange] Made use of the new batch enqueue method

2013-06-24 19:33:49 Tree
[11a6f2] by ulteq ulteq

[Add] Added a new batch enqueue method to the thread pool

2013-06-24 19:30:57 Tree
[35eedd] by ulteq ulteq

[Codechange] Optimized section parsing

2013-06-24 01:22:44 Tree
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