Next major release of RetinaX has been released. There has been several additions and improvements to help you get going with your development:
x Optimized the rendering code.
x Removed some device initialization settings which could cause problems with some graphics cards.
x Added simulation framework.
x Added content repository for centralized content caching.
x Added textured planet mesh which can be used with cylindrical projection surface images.
x Added simulation example which demonstrates simulation functionality, planet rendering and content repository usage.