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File Date Author Commit
Debug 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Dependencies 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Docs 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Release 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Res 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Shaders 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
System 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Tools 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
source 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Engine.sln 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Engine.sln.old 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Engine.suo.old 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Engine.vcproj 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
Engine.vcproj.7.10.old 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.
readme.txt 2006-11-07 redeemer_sf [r1] Hello world!!! First version of Replica3D.

Read Me

Please note that this engine supports only one light per map.

Execute engine.exe / engine_d.exe in the system folder

## Command line is 
> engine.exe <full path to doom 3 maps file>

## Example
> engine "Z:\Doom3 extracted" "maps\sid\hello"

To view log file, run the code from the VS .NET project file in debug mode