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Dan Moorehead

The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.

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A realistic pond that reflects, refracts, and reacts
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The first cut of the In-Game Editor, a VS.NET-like toolset

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