From: Rusty B. <ho...@sb...> - 2003-11-19 12:12:14
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> i'm playing with loub... > > - Deployment areas: this is COOL! What would make them even AMAZINGLY COOL > is if they could be hidden/shown via a toggle. This could probably be > generically applied to classes of terrain, similarly to gcoms' "remove all > of class X". > A toggle would be great for generating maps which show the initial game > setup. That is, one image with deployment areas on and the final map > without them. (Just to make sure, in loubetomy, at the bottom of the View menu, you can turn them on & off, right? You're talking about being able to toggle them in qub?) Of course you could manually save two different images in loubetomy (one with them turned on, & one with them turned off)--but one thing which would probably be easy to add to loubetomy, if you could make use of it in qub, would be to save the deployment area "layer" (without terrain) as an image with transparency, which qub could overlay over the map-with-terrain image when toggled. (If there's a filename convention you wanted to follow, loubetomy could have an "export to qub" menu item where you enter some base file name, and it saves the various "layers" as separate image files.) Or if working with separate map images would be easier in qub, the "export to qub" could work that way. > - how the heck do i erase something? i remember there being an erase item > in the palette. (i think?) Yes, there used to be an eraser, but I broke it. That's at the top of the list to fix for 0.8, ha ha. (The deployment area palette thingie has an eraser...) Another thing I thought of tonight which I'd like to add is, I'll do a neat entry (for water or a castle wall or whatever) in some palette, but reusing it is kind of hard (you have to edit palette files by hand, boo, or re-enter the same colors, deviation values, etc. etc. in the palette entry editor, boo). It would be neat to have some set of palette entries not attached to any palette, so when you want to create a new palette entry, you can see a list of existing entries to choose from as a starting point. (Like a sample of different water entries, or different forest entries, etc.) (Although I'm not sure that would work so well for entries which use game-specific painters which e.g. paint GEV bridges differently depending on how much damage they've taken, etc.) --Rusty |