From: Seth G. <sga...@li...> - 2001-12-28 01:26:09
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On Wed, 26 Dec 2001, BFGalbraith wrote: > "He had a broad face and a round little belly, > That shook when he laughed, like a bowl full of jelly" > > Yes, I am mocking the Quake 1 format again. > Are we working on something else yet? I have added a new option to the modelgen utility (at openquartz.sf.net) which creates a high precision non-skeletal, non-bolton model format. In other words it's the simplest possible precision enhancement: an extra byte of precision, which doubles model size, but looks much better. http://www.geocrawler.com/lists/3/SourceForge/856/25/7254677/ http://www.geocrawler.com/lists/3/SourceForge/856/25/7286464/ I don't know if it would be better to identify the new model format by a different "magic" number (which I am doing currently) or a different alias_version within the model, or both? This model format might also be useful for Quake2, allowing more detailed characters like monsters with individually modeled sharp fangs etc. Of course it currently has skins inside the model, so maybe the Quake2 version would be a little different (same hack applied to md2 generation.) BTW - are there any GPL Quake2 utilities? Any plans for them? __ __ _ _ __ __ _/ \__/ \__/ Seth Galbraith "The Serpent Lord" \__/ \__/ \_ \__/ \__/ \_ sga...@kr... #2244199 on ICQ _/ \__/ \__/ _/ \__/ \__/ http://www.planetquake.com/gg \__/ \__/ \_ |