Thx, for replay!
I'll try to play with bazar pyopengl branch.
BTW I have opengl 4.1 hwd (amd 5730M), and a bit of time (after
25.06.2011) so I think i can help in testing
and/or development (under Lin and Win).
>From: Mike C. Fletcher <mcfletch@...> - 2011-05-14 17:16
>On 11-05-13 05:13 AM, Przemysław Lib wrote:
>> Can I get OpenGL 4 (core profile) with PyOpenGL? (can live with
>> manually loading needed extensions one by one, but need to know if
>> they all are in PyOpenGL)
>I believe that current bzr head has all of the current extensions, they
>are auto-generated from the extension registry header files, however,
>nothing has been tested above OpenGL 3.x, as I don't have any 4.x
>hardware available on which to test/debug/develop. I also don't have a
>*lot* of 3.x code to run to test that behaviour is as expected, most of
>my test code was written back in the 1.x and 2.x days.
>> What is state of PyOpenGL development? Main site claim compatibility
>> only with OGL 3.2.
>PyOpenGL is still being developed, but it is one of a dozen of Open
>Source projects I work on in my spare time, I figure it gets about 1-2
>half-days/month. My current hardware has a 3.3 context, so I should,
>when I get the time, be able to get robust support up to 3.3 level.
>In *theory* all the entry points are
>there, but I expect there will be broken wrappers somewhere.
Unfortunately, not all functions are declared in extensions. (checked
that in gl3.h, and others).
So there is need to parse at least also gl3.h and gl3ext.h, to get full OGL 4.1.
I'll have some free time in near future so ill play a bit.
I'm writing to both mailing-lists but in future ill write only to devel list.
From: Mike C. Fletcher <mcfletch@vr...> - 2011-06-12 18:32:22
On 11-06-09 02:53 PM, Przemysław Lib wrote:
> Thx, for replay!
> I'll try to play with bazar pyopengl branch.
> BTW I have opengl 4.1 hwd (amd 5730M), and a bit of time (after
> 25.06.2011) so I think i can help in testing
> and/or development (under Lin and Win).
Sounds great. Probably the best way to help is to try to use 4.x
features and report any bugs. In *theory* all the entry points are
there, but I expect there will be broken wrappers somewhere. If you can
do your experiments/tests in a public repository so that they can be
used as sample code for others, that would be a bonus.
Mike C. Fletcher
Designer, VR Plumber, Coder