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I'm struggling with offscreen rendering with PyOpengl. I found a number
of examples using pbuffers or the newer and seemingly better
PixelBufferObject - both of which are supported on my hardware.
My problem now is to translate these examples to pyOpengl (v3.0). Does
someone know if these extensions are supported at all in the python
bindings? Grepping the sources for something like "pbuffer" or
"GLX_SGIX_fbconfig" yields no matches...
What would help me maximally is an example of how to init, render and
readback sth from an offscreen buffer of any kind.
Thanks a lot,
[also posted on c.g.api.opengl]