[PyOpenGL-Devel] [ pyopengl-Bugs-567695 ] segmentation fault with threads
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mcfletch
From: SourceForge.net <no...@so...> - 2003-04-28 09:12:52
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Bugs item #567695, was opened at 2002-06-11 19:00 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=567695&group_id=5988 Category: None >Group: v1.5.7 >Status: Closed >Resolution: Out of Date Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: segmentation fault with threads Initial Comment: PyOpenGL crashes with a segmentation fault when trying to use threads in any form. The use of threads isn't something the programmer has control over (they can be used inside any library). If PyOpenGL can't handle threads for some reason, it should probably at least check and give an intelligible error message. Of course, since GLUT is reasonably happy working with threads, it seems like there is a real bug there. I have appended a simple program reproducing the problem. I'm running Python 2.1.3 with PyOpenGL 1.5.7(-5.3) on Debian. Tom ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2003-04-28 05:12 Message: Logged In: YES user_id=34901 2.0.1 is known to work with threads. Given that this is the 1.5.7 release being discussed, I think we can safely mark it "out-of-date" ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=567695&group_id=5988 |