That solved my problem, and thank you so much for your quick reply :-)






> Date: Sat, 6 Jun 2009 18:31:53 -0400
> From: mcfletch@vrplumber.com
> To: mixboy7@hotmail.com
> CC: pyopengl-users@lists.sourceforge.net
> Subject: Re: [PyOpenGL-Users] access opengl thru c++
>
> axel mårtensson wrote:
> > hello,
> > i am trying to write a simple program to display a cube.
> > my problem is however that when i run the program i can only see a
> > blue background (the background being the value of glClearColor)
> > and not the red cube.
> ...
> > glTranslatef(-1.5f,0.0f,-6.0f);
> > glBegin(GL_QUADS);
> > glColor3f(1.0, 0.0, 0.0);
> > glVertex3f(100.0, 100.0, 0.0);
> > glVertex3f(200.0, 100.0, 0.0);
> > glVertex3f(200.0, 200.0, 0.0);
> > glVertex3f(100.0, 200.0, 0.0);
> > glEnd();
> You move the camera 6 back from the 0,0,0 point, then draw something at
> 100 to the right and 100 up from 0,0,0... my expectation is that the
> geometry is off-screen. Don't have time to be compiling things this
> afternoon, but I'd suggest drawing something at 0,0,0 first.
>
> HTH,
> Mike
>
> --
> ________________________________________________
> Mike C. Fletcher
> Designer, VR Plumber, Coder
> http://www.vrplumber.com
> http://blog.vrplumber.com
>


Lägg till karta och vägbeskrivning för din fest. Visa vägen!