On 15 June 2013 04:57, Ian Mallett <ian@geometrian.com> wrote:

Hi Ian

As far as I can tell, the glX* functions referred to in that link are the platform-specific stuff for X Windows, whereas the CGL* functions used in the code I posted are the equivalent for a Mac. However, the problem is that I can't seem to call any of these platform specific functions from within Python without causing a segmentation fault.

Of course, if you or anyone else has any code for calling glX* functions on linux from PyOpenGL it would really help a lot, because maybe I can modify it to use the CGL* functions that I need to use on OS X.

Kind regards,

Nathaniel Virgo