Hi,

I just got a new laptop (64 bit, Py2.6), and am going through the cursory install-everything phase.

I'm having trouble with PyOpenGL.  Standard OpenGL calls appear to be undefined.  The following minimal example:

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import pygame
from pygame.locals import *
pygame.init()

Screen = (640,480)
pygame.display.set_mode(Screen,OPENGL|DOUBLEBUF)

glEnable(GL_LIGHTING)

. . . produces (after creating a window, and, therefore hopefully, a context):
Traceback (most recent call last):
  File "C:\Users\Ian Mallett\Desktop\t.py", line 11, in <module>
    glEnable(GL_LIGHTING)
  File "C:\dev\Python26\lib\site-packages\pyopengl-3.0.2a3-py2.6.egg\OpenGL\platform\baseplatform.py", line 377, in __call__
    self.__name__, self.__name__,
NullFunctionError: Attempt to call an undefined function glEnable, check for bool(glEnable) before calling

Help?  Thanks,
Ian