On Mon, May 24, 2010 at 7:48 AM, Marco Avellino <email@example.com> wrote:
Hi, I followed a lot of tutorials about picking and I decided to use the Selection Buffer.
hits = glRenderMode(GL_RENDER)
for record in hits:
min_depth, max_depth, names = record
and I tried to obtain the lower value of “min_depth“ (= “the nearest object”) but the result is no correct: the reason is that all my returned values of min_depth are identical.