Hi I am trying to call glDrawPixels but it doesn't seem to be working.
I say:
from numpy import arange
pixels = arange( float( 1024*768*3 ))
for j in range(1024*768*3):
      pixels[j]=float(1)
 
#Normal opengl setup code etc
glDrawPixels(1024,768,GL_RGB,GL_FLOAT,pixels)
 
# I am using a 1D array that will be organised in the right fashion, but IDLE keeps crashing with this line of code