Thanks for the info. I was just wondering why this is happening? The import of modules are not in run-time,right?
Oh well, looks like I'll have to wait them.
Cheers

René Dudfield wrote:
Hi,

pyopengl 2.x seems to work with py2exe.  Maybe you could use that.  I
haven't heard of anyone getting 3.x working at all with it.

Here's a more recent build of 2.x for python2.5.  It doesn't support
numeric, or togl.
http://thorbrian.com/pyopengl/builds.php


cheers,


On undefined, Astan Chee <stanc@al.com.au> wrote:
  
Hi,
 Im trying to make a .exe out of a pygame/pyopengl script using py2exe.
 The headers of my script looks like this:
 import sys
 from OpenGL.GL import *
 from OpenGL.GLU import *
 from OpenGL.arrays import formathandler
 formathandler.FormatHandler.chooseOutput( 'ctypesarrays' )
 import os, math, random
 import pygame
 from pygame.locals import *
 if sys.platform == 'win32' or sys.platform == 'win64':
    os.environ['SDL_VIDEO_CENTERED'] = '1'

 Im using py2exe 0.6.6 and pyopengl 3.0.0b1, and my steup.py file looks
 like this:

 #!/usr/bin/env python
 from distutils.core import setup
 import py2exe

 setup(console=["script.py"])

 And I can make the .exe fine, but when I try to run the .exe, I keep
 getting this error:

 Traceback (most recent call last):
  File "script.py", line 2, in <module>
  File "OpenGL\GL\__init__.pyc", line 2, in <module>
  File "OpenGL\raw\GL\__init__.pyc", line 6, in <module>
  File "OpenGL\raw\GL\constants.pyc", line 7, in <module>
  File "OpenGL\platform\__init__.pyc", line 57, in <module>
  File "OpenGL\platform\__init__.pyc", line 53, in _load
 RuntimeError: Unable to find an implementation for the 'win32' ('nt')
 platform

 I've tried various things like copying the openGL folder to the .exe
 folder and such, but it didnt work. What am I doing wrong here?
 Thanks
 Astan

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 "Formulations of number theory: Complete, Consistent, Non-trivial. Choose two."


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 http://www.animallogic.com

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