Has anyone been able to get at least two different OpenGL views to work in a wxPython app at the same time? I’ve created a basic class using glcanvas.GLCanvas and am using that to put into a wx.Panel. Well, I need to have two of these up at the same time, so I put another one into a different wx.Panel and display them both in a splitter window. However, only the first one that gets created receives its onPaint message properly. The second one is visible, but only repaints whenever the wx.Frame is moved.