using PyOpenGl (over pygame) anytime I call
glDeleteTextures on my intel imac python crashes with:
Fatal Python error: (pygame parachute) Bus Error
It doesn't seem to matter if glDeleteTextures is given
a valid textureid or not, it crashes whether I've done
any other calls or not, and all the code that crashes
works fine on PC machines (win2k and winXP). I haven't
tested on any PowerPC macs.