#148 glDeleteTextures causes Bus Error on iMac (intel)

open
nobody
GL (74)
5
2006-09-17
2006-09-17
Anonymous
No

using PyOpenGl (over pygame) anytime I call
glDeleteTextures on my intel imac python crashes with:
Fatal Python error: (pygame parachute) Bus Error

I'm using:
PyOpenGL-2.0.2.01-py2.4-macosx10.4.zip
from:
http://pythonmac.org/packages/py24-fat/index.html

It doesn't seem to matter if glDeleteTextures is given
a valid textureid or not, it crashes whether I've done
any other calls or not, and all the code that crashes
works fine on PC machines (win2k and winXP). I haven't
tested on any PowerPC macs.

Discussion

  • Logged In: NO

    I can confirm this bug (iMac Core 2 Duo using a NVIDIA GeForce 7300 GT). I am using pyopengl from darwinports.

    Any ideas how to fix/work around it?