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#108 glGenTextures(1) returns wrong type

closed-wont-fix
nobody
None
5
2004-10-18
2004-05-25
No

glGenTextures() with any number greater than 1 returns
a tuple of "names" (long integers) for identifying
textures.

glGenTextures(1), however, returns a single number
rather than returning a tuple with a single number (a
tuple of size 1).

Discussion

  • Logged In: YES
    user_id=34901

    This is actually a Numpy "feature", I'm not really that
    interested in working around it, but will take a look at how
    complex it would be to disable it.

     
    • status: open --> closed-wont-fix
     
  • Logged In: YES
    user_id=34901

    I'm going to mark this "won't fix", as it would cause a lot
    of breakage to change the behaviour.