From: Chris B. <chr...@gm...> - 2004-11-17 19:49:05
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On Tue, 16 Nov 2004 21:08:22 +0100, Matthias Baas <ba...@ir...> wrote: > The video in the third tutorial was missing, I copied it into the directory. > What about the other tutorials that were posted here? There was the > PyOSG stuff by Brett and the one using Qt (which I can't download > anymore) by Chris Bainbridge. Maybe Brett and Chris would write a little > text around it so we could put them online as well? Brett/Chris, are you > interested? You should be able to still download it, I haven't touched anything. What kind of text would you like? Something like: The ODE simulation consists of two boxes joined by a diagonal hinge. One is attached to a horizontal slider joint which is in turn connected to the static environment. This stops vertical movement, and hence the other box falls the distance between the top box and the hinge, where it comes to rest. When a force is applied to the top box, it moves horizontally along the SliderJoint axis. The SliderJoint has limits set which cause the box to bounce and reverse direction when it reaches a certain distance from its origin. When the top box moves it causes the bottom box to fall (as they are rigid and the hinge distance is fixed), and it spins around the hinge. The hinge is rendered as a flattened sphere pointing along its axis. The QT GUI allows you to hit the top box with a force, enable/disable textures, lights, wireframe, and tracking (where the camera tracks the boxes). The pause button allows the ODE simulation to be paused, but the gui is still operational. Hold the right mouse button and drag to rotate, the left for movement in the horizonal plane, and the middle for movement in the vertical plane. |