From: Scott <pyobjc-dev@fl...> - 2004-06-29 19:23:00
I'm thinking of converting a OpenGL application from pure python
(via PyOpenGL/GLUT) to pyobjc using Cocoa.
For my first step in learning, I would like to make the OpenGLDemo
example into an application that can be distributed. (Panther only.)
I have been unable to come up with a combination of arguments
to build a "semi-standalone" version of OpenGLDemo that works.
(It won't even run locally, let alone on another machine.)
I understand that I will want PyOpenGL bundled with the application,
as it can't be expected on target machines.
Has anybody built a semi-standalone version of OpenGLDemo?
I'm using pyobjc 1.1.