## Re: [PyMOL] rotation about an arbitrary vector?

 Re: [PyMOL] rotation about an arbitrary vector? From: Kristian Rother - 2002-08-20 20:09:52 ```Dear Will, You wrote: > The camera > movement I would like to do is a little more than simple rotations or > spirals, so it would be very helpful to me to be able to rotate about > an arbitrary vector, rather than just the principle axes, in mdo > commands. Is there a way to do this? There is. The movie.py script does exactly this: camera movements. Basically, any movement can be achieved by adding x,y and z rotations. You can specify how quick each axis is to be rotated and so on. Any camera movement can be smoothed, if You like. http://www.rubor.de/bioinf/pymol_movie.html As You wrote You are making movies of trajectories i assume that Your animation uses more than one state. Movie.py doesn't get alongt with them at the moment. This is because i don't know what would be useful. If You want to go with movie.py, write me, and we'll get something on that. Kristian ```

 [PyMOL] rotation about an arbitrary vector? From: Will Sheffler - 2002-08-20 17:48:36 ```PyMOL folks, I've been putting together movies of molecular trajectories on and off all summer, and have found pymol to be great for this purpose. I now need to put together something sexy for an end of the summer, and am trying to make a movie with alot of camera panning. The camera movement I would like to do is a little more than simple rotations or spirals, so it would be very helpful to me to be able to rotate about an arbitrary vector, rather than just the principle axes, in mdo commands. Is there a way to do this? thanks! -Will ```
 Re: [PyMOL] rotation about an arbitrary vector? From: Kristian Rother - 2002-08-20 20:09:52 ```Dear Will, You wrote: > The camera > movement I would like to do is a little more than simple rotations or > spirals, so it would be very helpful to me to be able to rotate about > an arbitrary vector, rather than just the principle axes, in mdo > commands. Is there a way to do this? There is. The movie.py script does exactly this: camera movements. Basically, any movement can be achieved by adding x,y and z rotations. You can specify how quick each axis is to be rotated and so on. Any camera movement can be smoothed, if You like. http://www.rubor.de/bioinf/pymol_movie.html As You wrote You are making movies of trajectories i assume that Your animation uses more than one state. Movie.py doesn't get alongt with them at the moment. This is because i don't know what would be useful. If You want to go with movie.py, write me, and we'll get something on that. Kristian ```