My only real objection is that WebGL is not supported on iOS in browsers. Beyond that, I probably just don't know enough about it to do it right.


On Wed, Feb 12, 2014 at 1:50 PM, Thomas Holder <thomas.holder@schrodinger.com> wrote:
Hi Bob,

On 10 Feb 2014, at 20:43, Robert Hanson <hansonr@stolaf.edu> wrote:
> I haven't explored JyMOL, but I guess it has the potential to do that, and like Jmol could probably be converted to JavaScript. I don't know. But I'm guessing it uses WebGL which isn't an adequate solution in my opinion. Thomas...?

JyMOL actually runs native PyMOL graphics (without the "Py"thon) using Java and JOGL. It can't just be converted to JavaScript, but provides a JavaScript API similar to our Python API.

WebGL is a different, but very interesting story. Why do you think it's not adequate?

Cheers,
  Thomas

--
Thomas Holder
PyMOL Developer
Schrödinger, Inc.




--
Robert M. Hanson
Larson-Anderson Professor of Chemistry
St. Olaf College
Northfield, MN
http://www.stolaf.edu/people/hansonr


If nature does not answer first what we want,
it is better to take what answer we get.

-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900