Thanks for the update, looking forward to testing the new release.


Paul Rigor

On Fri, Apr 1, 2011 at 6:16 PM, Christoph Gohlke <> wrote:

On 4/1/2011 2:34 PM, Jason Vertrees wrote:
Greetings PyMOLers,

I got back from my trip last night and immediately started putting the
new features into the open source branch as promised.  I've finished
the merge, pushed the changes to SourceForge (revision 3938), and
uploaded a tar file
(  I'm
calling this v1.4b1 (beta one) on the SourceForge site.

We will collect bug reports from you, the community, and then release
the stable v1.4 official code once the serious bugs are fixed.
Additionally, in order to improve communication and openness, I've
re-enabled the SourceForge bug tracker
(  If
someone would like to act as a good steward and help manage the
tracker, please let me know.  This will help us stay on top of the
open-source bugs.

For those adventurous enough to try the new code please give it a
shot.  If you're not familiar with building PyMOL, please wait for the
stable v1.4 release.  For those wishing to try the new beta release
these following notes might help:

(1) If you're building from source, please install
 * glew
 * glew-devel
as they're new dependencies.  I'm using glew 1.5.8 on OpenSuSE 11.3.

(2) This update requires your hardware to support OpenGL 2.0+.  There
are known problems running this from within a VM.  I think Parallels
does handle openGL 2.0+, but VMWare does not yet support it.

(3) Please update your video card drivers.  My build just failed to
compile shaders (at run time) because I had the wrong drivers

(4) Volumes don't yet ray trace, but they will soon.  For a nice
image, "set use_shaders" and also try,
  Display>  Quality>  Maximum Quality
before using the png command to save the image.

(5) cealign is properly integrated and memory leaks and crashing
should be fixed.

(6) I only made changes to the Linux portion of the file.  If
you're daring enough on Mac/Fink feel free to try get the build
working there, too.

(7) The 'svn diff' from the last revision is 12000+ lines long, so
there's quite a few changes.


-- Jason

Thank you. It builds and works well on Windows after removing stdafx.h from layer5/main.c.


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