Thanks Takanori -
that's just what I needed - works brilliantly! : )
I did find that my
cgo_line_width setting (1.0) was causing the resultant cgo 'mesh' to appear /
draw / raytrace differently to the isomesh counterpart; but I seemed to solve
this by setting to -1. The only slight problem I still have is that 'matrix_copy'
does not seem to apply a molecule object's matrix to CGOs (or, for that matter
to isomeshes). This isn't a huge issue, since for most of what I'm doing I
can apply a matrix_copy to a map object, then generate the isomesh, then
generate the cgo... It does mean, however, that I am unable to store
protein + a number of cgo meshes, with the ability to align the whole ensemble
onto another system (which ideally is what I would like to do). I guess
I should maybe follow-up with a more specific post on this
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