Hi Pymolers,

I just noticed that Pymol produces an off-whitish background when ray tracing a figure with fog enabled. The RGB values are (252,253,254) with my standard settings and are devilishly hard to spot on a monitor, but show up on some printers as a grayish background. Is there a setting or a trick to get rid of this effect and force a pure white background during rendering? I suppose rending with transparent background and pasting in pure white box should do as a post-production workaround, but that is not very convenient especially if the figures are already all made.

Cheers,

        Carsten