#166 Crashes (signal 11) on YELLOW.WAD

closed-fixed
nobody
5
2010-09-05
2010-06-25
Tirsa Poppins
No

"I_Signal Handler: Exiting on signal: signal 11" error in several places on YELLOW.WAD. The WAD is not on \idgames, so I attach it here. Two short demos are included. Both recorded in vanilla, with the demo footer hacked in manually for automatic playback. The first is about 37 seconds long but crashes only four seconds into the level with prBoom-plus. The second is ~ 41 seconds, crashes on 27th.
Yes, it's a buggy level and looks seriously screwed-up in GL, but vanilla has no problems with it.

Discussion

  • Tirsa Poppins
    Tirsa Poppins
    2010-06-25

    WAD + two vanilla demos that crash prBoom-plus

     
    Attachments
  • Andrey Budko
    Andrey Budko
    2010-06-25

    2.5.0.7 does not crash, because of

    stdout.txt
    P_VerifyBlockMap: index >= numlines
    P_LoadBlockMap: Rebuilding blockmap

    But actually it should crash, because rebuilding blockmap should not be forced if demoplayback or demorecording.

     
  • Tirsa Poppins
    Tirsa Poppins
    2010-06-25

    I haven't checked out the latest 2.5.0.7 yet. Rebuilding the blockmap should lead to a desync, no?

    >P_VerifyBlockMap: index >= numlines
    Does this have anything to do with the fact there are a couple hundred single-sided linedefs that for some strange reason have a back sidedef that belongs to no sector?

     
  • Tirsa Poppins
    Tirsa Poppins
    2010-09-05

    Fixed in the September 3 v2.5.0.8-test.

     
  • Tirsa Poppins
    Tirsa Poppins
    2010-09-05

    • status: open --> closed-fixed