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Code Log


Commit Date  
[070d67] by Guus Sliepen Guus Sliepen

Merge branch 'master' of git://git.code.sf.net/u/onpon4/starfighter

2012-03-14 18:50:13 Tree
[aae191] by onpon4 onpon4

I missed a couple (int)s in last commit. This removes them.
Signed-off-by: onpon4 <onpon4@yahoo.com>

2012-03-14 16:02:04 Tree
[38f44d] by onpon4 onpon4

Removed several unnecessary (int)s and changed around operations to prevent problems with integer division.
Signed-off-by: onpon4 <onpon4@yahoo.com>

2012-03-14 15:54:48 Tree
[dd104b] by Guus Sliepen Guus Sliepen

Rename "Drums" song to "Warm-up".

The title is chosen because it is both a warm-up for me writing music with ABC
and CSound, it will also be used in the first levels of Starfighter where the
player has to warm up.

2012-03-13 21:33:22 Tree
[374b69] by Guus Sliepen Guus Sliepen

Use csound to fade in piano track.

2012-03-13 21:18:50 Tree
[dca73b] by Guus Sliepen Guus Sliepen

Add end to "Drums" song.

2012-03-13 21:16:51 Tree
[0d189c] by Julian Julian

Replaces many hard-coded numbers with references to screen->w and screen->h and adds the constants screenWidth, screenHeight, and viewBorder. This is a step towards supporting multiple resolutions.

2012-03-12 03:16:56 Tree
[8ebc96] by Guus Sliepen Guus Sliepen

Allow arrow keys to speed up/reverse the scrolling of the statistics.

2012-03-11 16:52:10 Tree
[76a150] by Guus Sliepen Guus Sliepen

Miscellaneous fixes.

2012-03-11 14:23:12 Tree
[b9d915] by Guus Sliepen Guus Sliepen

Add missing array with face names.

2012-03-11 14:22:38 Tree
[da50d0] by Guus Sliepen Guus Sliepen

Fix whitespace issues.

2012-03-11 14:21:38 Tree
[f5eaa9] by Guus Sliepen Guus Sliepen

Remove arrays with strings from defs.h.

These are now put in the .cpp files where they are used.

2012-03-11 14:19:25 Tree
[a45df5] by Guus Sliepen Guus Sliepen

Remove useless string initialisation code.

In many places strings were initialised with strcpy(string, "") right
before the string was overwritten by another function. In the few cases
where this really might have been useful, just use a static initialiser.

2012-03-11 14:16:19 Tree
[7f58f0] by Guus Sliepen Guus Sliepen

Fix compiler warning.

2012-03-11 14:11:15 Tree
[d93c0c] by Guus Sliepen Guus Sliepen

Don't call setAllyMessages() anymore.

2012-03-11 14:10:36 Tree
[1b1170] by Guus Sliepen Guus Sliepen

Remove unused string copying code.

2012-03-11 13:09:04 Tree
[ad19fe] by Guus Sliepen Guus Sliepen

Replace message initialisation routines by static arrays.

2012-03-11 13:02:58 Tree
[6467b7] by Guus Sliepen Guus Sliepen

Let Sid say death messages when he is a wingmate.

2012-03-11 12:54:21 Tree
[346088] by Guus Sliepen Guus Sliepen

Don't do interceptions at the very end of traveling between planets.

Right after arriving at the destination planet, the code would do one more
check for a possible interception. The chance of this happening is small, but
if it happened, it would leave the game in an inconsistent state. This might
have caused the game to immediately start a real mission, which would loop
indefinitely.

2012-03-11 12:12:12 Tree
[a1b3da] by Guus Sliepen Guus Sliepen

Fix crash happening on 8 and 16 bit color displays.

Commit f51dbd0669453290fb167caa7de8578cfcb7f7fd changed the way of generating
images of ships taking damage, and assumed that the SDL_Surfaces containing the
images were always 24 or 32 bpp. However, SDL will already have converted them
to the display format, so we need to properly handle 8 and 16 bpp as well.

2012-03-09 15:08:31 Tree
[6987ee] by Guus Sliepen Guus Sliepen

Remove unused "missile2" sound.

2012-03-06 20:53:33 Tree
[db4cc7] by Guus Sliepen Guus Sliepen

Add item pickup sound.

2012-03-06 20:48:22 Tree
[ebb5d1] by Guus Sliepen Guus Sliepen

Add laser sound.

2012-03-06 20:04:54 Tree
[2a3d03] by Guus Sliepen Guus Sliepen

Remove messages about cleaning up resources when quitting.

2012-03-05 23:20:42 Tree
[dbf38a] by Guus Sliepen Guus Sliepen

Remove debug message accidentily left in the audio code.

2012-03-05 23:16:30 Tree
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